More about the Knight
The Knight
move is that if it is on a white square it must
move to a black square, and if it is on a
black square it has to move to a white square.
Like the other pieces, the Knight can
capture by moving to the square of an enemy
piece and taking it off the board.
Unlike
the other pieces, the Knight can jump over
anything in its way, just like a horse.
Knights are
more effective when placed in the center of the board
but when placed near the edge lose some of their
power.
Knights should be developed early during a game.
The relative numeric
value of the Knight is 3 points.
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